-- GENERATED SPELL FOR [Gritjaw Basilisk] --


function spell0_4728(pUnit, Event) --@Crystalline Slumber,n/a--
pUnit:FullCastSpellOnTarget(3636,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_4728', 17000, 1)
end

function Sorts_4728(pUnit, Event)
local choix_sorts_4728 = math.random(0, 0)
if choix_sorts_4728 == 0 then
pUnit:RegisterEvent('spell0_4728', 1, 1)
end
end

function mob4728_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_4728', math.random(1500, 3000), 1)
end

function mob4728_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob4728_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob4728_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(4728, 1, 'mob4728_Action')
RegisterUnitEvent(4728, 2, 'mob4728_Leave')
RegisterUnitEvent(4728, 3, 'mob4728_Kill')
RegisterUnitEvent(4728, 4, 'mob4728_Die')
